Last Tale
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Orbis is imploding from within. Centuries of unchecked extraction of
the **Anima Mundi** — the life force that flows beneath the planet,
refined as fuel by the Imperium — have thrown the flow out of balance.
The excess that was drained is taking on its own shape and
consciousness in the depths: the **VASTATOR**.
You are Cassius, and this might be the last story left to tell.
**Last Tale** is an 8-bit idle RPG inspired by 90s JRPG classics, with
a clicker twist at the start: at first only the attack button deals
damage — and the enemy really hits back on every tap. As you grow,
you unlock combat automation (free at level 10, or earlier in the
shop) and the game turns into a true idle experience, including
progress while you're offline.
**What's in the game:**
- 12 zones to explore, each with its own monsters and a boss that
unlocks the next area — building up to the confrontation with the
VASTATOR.
- Anima (magic) system: 12 fragments with effects that level up in
combat, from classic elementals to support and utility.
- Equipment progression: 10 weapons and 12 armor pieces, bought or
earned from bosses.
- Prestige: restart your journey in exchange for Eternal Gems, which
buy permanent upgrades for your next run.
- 100% procedurally generated sprites — no premade art, everything is
mathematically drawn from a seed.
- Fully bilingual (English/Português), switch languages any time
without losing progress.
- Optional login to sync your progress across devices.
~21h of active play to see the current campaign through — with more
content coming in future updates (see the roadmap in the
repository/devlog).

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