The game has a built-in PT/EN language switcher (top-right corner and

in the Settings tab) — use whichever description below matches your

itch.io page's main language. Feel free to paste both, one under the

other with a divider, if you want to reach both audiences on the same

page.

Orbis is imploding from within. Centuries of unchecked extraction of

the **Anima Mundi** — the life force that flows beneath the planet,

refined as fuel by the Imperium — have thrown the flow out of balance.

The excess that was drained is taking on its own shape and

consciousness in the depths: the **VASTATOR**.

You are Cassius, and this might be the last story left to tell.

**Last Tale** is an 8-bit idle RPG inspired by 90s JRPG classics, with

a clicker twist at the start: at first only the attack button deals

damage — and the enemy really hits back on every tap. As you grow,

you unlock combat automation (free at level 10, or earlier in the

shop) and the game turns into a true idle experience, including

progress while you're offline.

**What's in the game:**

- 12 zones to explore, each with its own monsters and a boss that

  unlocks the next area — building up to the confrontation with the

  VASTATOR.

- Anima (magic) system: 12 fragments with effects that level up in

  combat, from classic elementals to support and utility.

- Equipment progression: 10 weapons and 12 armor pieces, bought or

  earned from bosses.

- Prestige: restart your journey in exchange for Eternal Gems, which

  buy permanent upgrades for your next run.

- 100% procedurally generated sprites — no premade art, everything is

  mathematically drawn from a seed.

- Fully bilingual (English/Português), switch languages any time

  without losing progress.

- Optional login to sync your progress across devices.

~21h of active play to see the current campaign through — with more

content coming in future updates (see the roadmap in the

repository/devlog).

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